In this first tutorial, we welcome new users and prospective customers to the Main Interface: The Control Room.
In order to make the program as user-friendly and intuitive as possible, we've modeled the main interface around a television control room. We will briefly touch on the major components of the Control Room including the blueprint view, live views, object library, camera controls and more.
In this 2-part tutorial, we'll cover Set Elements, Editing Set Parameters, Importing Existing Sets and switching between multiple different Sets within a single FrameForge file.
This second tutorial on Set Parameters continues Set Elements, Editing Set Parameters, Importing Existing Sets and switching between multiple different Sets within a single file.
This video shows the different rendering styles you have available in FrameForge and how you can create your own new ones.
In this third installment in our series on the fundamentals of using FrameForge Previz, I'll show you how to locate the different Actor models and props, how to add them to your set and most importantly, how to pose and customize the look of an actor object. I'll also go over saving a customized actor and its pose for future use.
In this, the 4th installment of our FrameForge Previz Video Tutorials, we cover cameras in FrameForge Previz. We will define the two types of cameras in the application and discuss the pros and cons of each. From there we will tackle using the camera controls to manipulate the cameras on set. We will identify a camera's field of view, how to add additional cameras to the set and more.